I'm a designer and artist from Barcelona, currently living in New York. My work revolves around the relationship between people and technology.
As a designer, I specialize in envisioning and prototyping new products and experiences that help people be more creative, connected and aware. I often work with emerging technologies - I strive to make them feel more human.
I currently work at Google, developing AI-based products to improve education at scale. Previously I worked at an incubation team at Microsoft, inventing and prototyping new interfaces, products and platforms in the areas of Mixed Reality and Artificial Intelligence.
I'm also visiting faculty and thesis advisor at Copenhagen Institute of Interaction Design.
Through art I investigate the aesthetics of nature, physics and computation. I find beauty in complex systems that are driven by simple principles.
ishacbertran [at] gmail.com
Google Creative Lab, Fiftythree, B-Reel, Intel, CIID, Tellart, BenQ, Toyota, Lego, Novo-Nordisk, Maersk, Nestlé, Orange, Hewlett-Packard.
School for Poetic Computation, Brooklyn, 2013.
Copenhagen Institute of Interaction Design, Copenhagen, 2010.
MA Industrial Engineering UPC, Barcelona, 2006.
Resonate '16, Belgrade
School of Visual Arts, New York
Pratt Institute, New York.
Interactive Telecommunications Program, New York.
Copenhagen Institute of Interaction Design, Copenhagen.
CT Forum, Seoul.
GetSet Festival, Porto.
Interaction Awards 2012, Winner, Category Expressing: Pas a Pas, 2012
Interaction Awards 2012, Best Student: Pas a Pas, 2012
CIID Final Project, Honours recognition: Pas a Pas, 2010
Core77 Design Awards, Winner, Category Speculative Design: Window to the World, 2012.
UPC Mechanical Engineering Final Project, Best Mechatronics Project, Barcelona, 2006
Electronic Literature Organization, Porto, 2017
Story of Light, Goa (India), 2015
Biennale Internationale Design, Saint-Étienne (France), 2015
Wired Store NYC, New York, 2014
SFPC: The first class. Eyebeam, New York, 2013
Museum London, London (Ontario), 2013
Screamstation Fest, London, 2012
The Future of the Making, Milan, 2012
Get Set Festival, Porto, 2011
AlphaVille, London, 2011
BYOB, Copenhagen, 2011
FêteAnim, Lille, 2011
Lift10, Genève, 2010
Salone Internazionale del Mobile, Milan, 2010
Danish Design Centre, Copenhagen, 2010
Kulturhavn, Copenhagen, 2010
ThoughtMade, Malmö (Sweden), 2010
WIRED 20th Anniversary magazine, code {poems}
A Touch of Code, Pas a Pas
Blueprint magazine, Pas a Pas
WIRED Italy magazine, Linyl
WIRED, Slow Games
Fast Company, Slow Games
PSFK, Slow Games
Finura, Interview
The Creators Project, Interview
VisualMAG, Interview
Fast Company, Spatially Aware Devices
Gizmodo, Spatially Aware Devices
Microsiervos, Spatially Aware Devices
WIRED UK, code {poems}
The Creators Project, code {poems}
Creative Applications, code {poems}
Core77, Little Press
Design Boom, Little Press
WIRED, Analog Vinyl Sampling
Core77, Analog Vinyl Sampling
The Creators Project, Analog Vinyl Sampling
Creative Applications, Analog Vinyl Sampling
Design Boom, Analog Vinyl Sampling
Microsiervos, Analog Vinyl Sampling
The Creators Project, Generative Photography
Creative Applications, Generative Photography
CNN, Window to the World
WIRED, Window to the World
LA Times, Window to the World
The Independent, Window to the World
Fast Company, Pas a Pas
Gizmodo, Pas a Pas
Microsiervos, Pas a Pas
PSFK, Pas a Pas
The Creators Project, Pas a Pas
Gizmag, Pas a Pas
DesignBoom, Pas a Pas
BTV, Pas a Pas
Notes On Design, Pas a Pas
MAKE, Linyl
PSFK, Linyl
The Creators Project, Linyl
Microsiervos, Scriba
Design Boom, The Discreet Window
Infosthetics, The Discreet Window
Yanko Design, The Discreet Window
Fast Company, The Discreet Window
Fast Company, LSSE
PSFK, LSSE
Microsiervos, LSSE