ISHAC BERTRAN

I'm a designer and artist from Barcelona, currently living in Seattle. My work revolves around the relationship between people and technology.

As a designer, I specialize in envisioning and prototyping new products and experiences that help people be more creative, productive, connected and aware. I often work with emerging technologies - I strive to make them feel more human.

I currently work at an incubation team at Microsoft, designing future devices and experiences in the areas of Mixed Reality and Artificial Intelligence. I also teach at Copenhagen Institute of Interaction Design.

Through art I investigate the aesthetics of nature, physics and more recently, computation. I find beauty in complex systems that are driven by simple principles.


@ishacbertran

Clients

Google Creative Lab, Fiftythree, B-Reel, Intel, CIID, Tellart, BenQ, Toyota, Lego, Novo-Nordisk, Maersk, Nestlé, Orange, Hewlett-Packard.

Education

Teaching /
Guest Lecturer /
Talks

Awards

Interaction Awards 2012, Winner, Category Expressing: Pas a Pas, 2012

Interaction Awards 2012, Best Student: Pas a Pas, 2012

CIID Final Project, Honours recognition: Pas a Pas, 2010

Core77 Design Awards, Winner, Category Speculative Design: Window to the World, 2012.

UPC Mechanical Engineering Final Project, Best Mechatronics Project, Barcelona, 2006

Exhibitions

Electronic Literature Organization, Porto, 2017

Story of Light, Goa (India), 2015

Biennale Internationale Design, Saint-Étienne (France), 2015

Wired Store NYC, New York, 2014

SFPC: The first class. Eyebeam, New York, 2013

Museum London, London (Ontario), 2013

Screamstation Fest, London, 2012

The Future of the Making, Milan, 2012

Get Set Festival, Porto, 2011

AlphaVille, London, 2011

BYOB, Copenhagen, 2011

FêteAnim, Lille, 2011

Lift10, Genève, 2010

Salone Internazionale del Mobile, Milan, 2010

Danish Design Centre, Copenhagen, 2010

Kulturhavn, Copenhagen, 2010

ThoughtMade, Malmö (Sweden), 2010

Featured on print

Featured online

WIRED, Slow Games

Fast Company, Slow Games

PSFK, Slow Games

Finura, Interview

The Creators Project, Interview

VisualMAG, Interview

Fast Company, Spatially Aware Devices

Gizmodo, Spatially Aware Devices

Microsiervos, Spatially Aware Devices

WIRED UK, code {poems}

The Creators Project, code {poems}

Creative Applications, code {poems}

Core77, Little Press

Design Boom, Little Press

WIRED, Analog Vinyl Sampling

Core77, Analog Vinyl Sampling

The Creators Project, Analog Vinyl Sampling

Creative Applications, Analog Vinyl Sampling

Design Boom, Analog Vinyl Sampling

Microsiervos, Analog Vinyl Sampling

The Creators Project, Generative Photography

Creative Applications, Generative Photography

CNN, Window to the World

WIRED, Window to the World

LA Times, Window to the World

The Independent, Window to the World

Fast Company, Pas a Pas

Gizmodo, Pas a Pas

Microsiervos, Pas a Pas

PSFK, Pas a Pas

The Creators Project, Pas a Pas

Gizmag, Pas a Pas

DesignBoom, Pas a Pas

BTV, Pas a Pas

Notes On Design, Pas a Pas

MAKE, Linyl

PSFK, Linyl

The Creators Project, Linyl

Microsiervos, Scriba

Design Boom, The Discreet Window

Infosthetics, The Discreet Window

Yanko Design, The Discreet Window

Fast Company, The Discreet Window

Fast Company, LSSE

PSFK, LSSE

Microsiervos, LSSE